Non-fungible tokens (NFTs) are what anyone involved in the cryptoverse currently would call the new trend. Surprisingly, these assets have been around the block for years now. However, the massive pull of NFTs like the Bored Ape Yacht Club has brought the assets more attention globally. The value of NFTs traded in the USA in 2020 clocked values of about $250 million. The latest industry that NFT has disrupted is the video game industry. NFTs could do more than be a money-making asset through digital game ownership and transferability. Over the years, the closure of digital stores has become a notable topic, for example, the Wii shop, which has resulted in some game content getting lost forever. Although obsolete stores sometimes give a means of accessing our old purchased content for redownload, the small print often accentuates that this isn’t a permanent luxury. NFTs can’t solve the highlighted reasons because the game’s developers are centrally in control. What if the users could resell downloaded games when finished? Furthermore, what could NFTs offer more to the video game industry than just being a ‘money-making tool’? SEGA and Nintendo SEGA is a Japanese multinational entertainment and video game company. Its headquartered in Shinagawa, Tokyo, with international branches like the Sega of America headquartered in Irvine, California, and Sega Europe headquartered in London. Sega has struggled against competitors in the ma...